Thursday, March 11, 2010

Overall idea




First Area


Second Area

Third Area



Benchmark interaction and update

Interaction benchmark taken from Rayman, Sonic, and l


Environment benchmark


Character benchmark taken from Mario, Sonic, Raymon, and Donkey Kong.

Storyboard sketches

These are the three areas' storyboard sketches.

First area... there will be three interactable questions.
Question 1: How to rhino cool their temperature.
Question 2: What kind of food do rhino eat.
Question 3: Where do rhino sharpen their horns.
Second area... In this area there will be hunters. The avatar must scare of hunters along the way to get to the end of area 2.

Third area... The avatar will have to run to the end and obsticle like rocks and bushes will slow the avatar down. Base on the time to complete and the oint that taken from all 3 areas there will be 3 different endings.

Friday, March 5, 2010

Benchmark for assignment 2






my overall design idea is something like mario sunshine


The emotions that my character is goiing to have is something like the sims thinking and talking bubble.

as for my interaction, my character can move and do stuff to the interaction object in the environment

Wednesday, February 3, 2010

Machinarium

Basically Machinarium is about a little robot having it's adventure around the robot world. It involve in solving all sorts of IQ, puzzle, brain teaser and figure-it-out kind of quests and missions.
The Problem of this game is the color is too dull and they should add more controls to the games because is just clicking with your mouse. Also it's hard to spot the interactable object to click.

Click it to watch
Machinarium Gameplay

http://www.springerlink.com/content/q102u42m26111485/
this is the link that i found about how colors get attentions and affect our mentality.